Dec 01, 2006, 09:48 PM // 21:48
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#421
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Academy Page
Join Date: Nov 2006
Guild: Guildless
Profession: W/
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How amusing place...
90% of the groups get obliterated against the first pile of Margonites.
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Dec 01, 2006, 09:49 PM // 21:49
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#422
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Quote:
Originally Posted by Gen Saver
took me 1 hour 30 minutes to get a balanced party together
we try couple of time but no chance at all
instead of exciting me this made me close guildwars
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Well, that's part of the fun! But I'm sure someone will come up with a cookie-cutter build like B/P for Tombs sooner or later.
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Dec 01, 2006, 09:50 PM // 21:50
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#423
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Wilds Pathfinder
Join Date: Apr 2006
Location: Cute And Fluffy in My Tummy
Guild: Cult Classic [CC]
Profession: R/
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Quote:
Originally Posted by korcan
ive been kinda lazy and a bit busy recently but i think ive found a reason to get a few of my toons through nf now
thxs to all the people who have taken the time to post screenies and what not, you guys are the r0x0rz!
how long before we see a "WtFoXoRz!!! DoA iS wAy t00 hArD, An37 y00 bUnCh 0 nUb0rz mAk3 i7 eAZ|3r, WTF!" comment?
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Search "Butter Muffin"
Quote:
Originally Posted by Beowulf1982
90%? try 99.9%
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Concidering There arn't even 1000 groups down there yet.
Maybe Some Crazy Korean team already managed to finish it, I wouldn't be surprised.
Last edited by KoalaMeatPie; Dec 01, 2006 at 09:53 PM // 21:53..
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Dec 01, 2006, 09:50 PM // 21:50
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#424
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Academy Page
Join Date: Oct 2005
Location: Netherlands
Guild: The Combine
Profession: Rt/Me
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90%? try 99.9%
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Dec 01, 2006, 09:51 PM // 21:51
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#425
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Ascalonian Squire
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Most balanced skill ever
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Dec 01, 2006, 09:52 PM // 21:52
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#426
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by korcan
how long before we see a "WtFoXoRz!!! DoA iS wAy t00 hArD, An37 y00 bUnCh 0 nUb0rz mAk3 i7 eAZ|3r, WTF!" comment?
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Probably an hour at the most.
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Dec 01, 2006, 09:56 PM // 21:56
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#427
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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8 man trapping team seems viable I suppose though would take a long time. This place is definetly insane (difficulty wise). Though chest running gives you some nice golds (shadow scythes, shadow axes, etc).
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Dec 01, 2006, 09:58 PM // 21:58
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#428
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Frost Gate Guardian
Join Date: May 2005
Location: Seattle, WA
Guild: I Righteous Indignation I [RI]
Profession: W/A
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Quote:
Originally Posted by Demoon
Most balanced skill ever
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Ouch.
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Dec 01, 2006, 09:58 PM // 21:58
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#429
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Krytan Explorer
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Quote:
Originally Posted by .neuronster.
Stand Your Ground only works when you're standing still, how would it effect Enduring Torment?
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someone was complaining casters can't survive, since they die if they move. well, SYG piled with watch yourself can give them a chance to survive for a couple more seconds if they DONT try to move while in battle.
And yes, "Fall back!" is exactly the skill I was thinking about. two or three paras with this skill can keep squishies safe from the health draining effect. Restful breeze could work, altho a lot more limited. And of course, mesmer mantras.
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Dec 01, 2006, 09:59 PM // 21:59
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#430
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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This area is not Elite its Insane!
Good Grief I just went in with 7 guildies (party of 8) and got wiped in each of the new explorable area's within a few minutes. All of us were veteran players who know builds extremely well. Furthermore we each have at least Lightbringer 4 or more. Even when we fully concentrated on one enemy we were dead before we knew what hit us.
What was ANET thinking?
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Dec 01, 2006, 10:02 PM // 22:02
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#431
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Ascalonian Squire
Join Date: Mar 2006
Location: BC
Guild: Dorks R Us
Profession: W/
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Does anyone know yet whether any of your toons can get in or just the ones that have reached Gates of torment?
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Dec 01, 2006, 10:03 PM // 22:03
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#432
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Krytan Explorer
Join Date: Jun 2006
Location: Kemi, Finland.
Guild: Pirates of the Searing [YoHo]
Profession: Mo/
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Seriously, this makes no sense.
We had an awesome party, 2 monks and everything but we only got one margonite killed before they humiliated us.
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Dec 01, 2006, 10:04 PM // 22:04
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#433
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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I think this might be an 8-months-late april fools prank.
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Dec 01, 2006, 10:05 PM // 22:05
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#434
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
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Quote:
Originally Posted by Bon
Does anyone know yet whether any of your toons can get in or just the ones that have reached Gates of torment?
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Your character has to have beaten Abaddon's Gate.
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Dec 01, 2006, 10:06 PM // 22:06
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#435
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Ascalonian Squire
Join Date: Jun 2006
Location: Finland
Profession: N/
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Hell yes. These new areas are great! Finally some insanely hard places to explore. Those demons and margonites really are something there. I can allready feel in my bones, how many times my assassin will get killed in there, before i can figure best possible strategy there. Good to see that Nightfall has some challenging aspects now. I got so bored with those pathetic "demons" at Realm of Torment.
Time to form with my friend a team with 6 heros.
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Dec 01, 2006, 10:06 PM // 22:06
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#436
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/retired
Join Date: Dec 2005
Location: On the Beach
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Just managed to get to see that ebony citadel in middle. HUGE .
Haven't seen a single chest yet though.
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Dec 01, 2006, 10:07 PM // 22:07
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#437
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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This all sounds great, can't wait to get home and try it.
Maybe there is finally some pve content in GW that isn't a complete joke.
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Dec 01, 2006, 10:07 PM // 22:07
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#438
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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PvErs will finally have to bring Protective Spirit. I tried a PuG earlier and asked like 4-5 times if the monks brought Protective Spirit. What I got was a monk with Vigorous Spirit and another monk who thought Life Sheath = Protective Spirit. And since you can't bring henchmen into this zone you're gonna have to rely on guildies. I'll prolly have a good build figured out sooner or later to 4-man the "easy" parts with henchmen... XD
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Dec 01, 2006, 10:07 PM // 22:07
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#439
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ArenaNet
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Quote:
Originally Posted by korcan
how long before we see a "WtFoXoRz!!! DoA iS wAy t00 hArD, An37 y00 bUnCh 0 nUb0rz mAk3 i7 eAZ|3r, WTF!" comment?
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Quote:
Originally Posted by Knightsaber Sith
Probably an hour at the most.
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I was in the game from just before Noon until a few minutes ago. I love visiting during events, and trust me, this is a biggie. Anyway, for the record, I saw my first "It's impossible. Anet you suck!" at precisely 12:05 p.m. PST. That's five minutes after the area opened.
I won't say it's easy.
I won't say it's not very, very, very challenging. (I added bold for emphasis, see that? )
However, I will that that it is do-able.
It'll just take us some time and effort to figure out how!
__________________
Gaile Gray
Support Liaison
ArenaNet
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Dec 01, 2006, 10:08 PM // 22:08
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#440
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Frost Gate Guardian
Join Date: May 2005
Location: Seattle, WA
Guild: I Righteous Indignation I [RI]
Profession: W/A
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LOL I love hearing all this, I can't wait to get home and try it.
I have no doubt that the community will figure it out and adapt--I've seen the same thing in other games and people always figure it out and get around it. Level 10 complexes in Eve, Blackwing Lair in WoW, etc. We'll figure it out.
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